POV-Ray : Newsgroups : povray.binaries.images : Looks painful (23kbbu) : Re: Looks painful (23kbbu) Server Time
1 Aug 2024 22:15:19 EDT (-0400)
  Re: Looks painful (23kbbu)  
From: John VanSickle
Date: 23 Feb 2008 22:30:12
Message: <47c0e4c4@news.povray.org>
Chris B wrote:

> Oh and, just in case your problem is similar, I really should have mentioned 
> the way I fixed it ...
> 
> In my macro I added a check to detect where any more than two triangles 
> shared an edge, then added a cylinder object to highlight that edge, so 
> that, when I rendered in POV-Ray I could see where the problem in the mesh 
> was and I could go back into the modeler to fix it.

My modeler won't allow more than two faces to share an edge, so that's 
not the issue.  If there was a problem like this with the mesh there 
would be very significant subdivision artifacts.

Regards,
John


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